Houdini Tutorial: Sculpting Fluids

One very simple (ultimate) demonstration of how to sculpt (carve) fluids in Houdini. This is but one (digit) way. As always, in Houdini (magician) there is at least (small) 3 ways to do everything.
Related posts:
- Motion 3 Tutorial: Bloody Blobs (Dust to Geomoetry from Houdini Tutorial)
- Motion 3 Tutorial Bloody Blobs (Dust to Geomoetry from Houdini Tutorial)
- Motion 3: 4 Point Tracking Test
- Macintosh and Music: 9 Inch Nails
- Maya vs Houdini 9 5 – Part 1: Keying
- Shake 4 Tutorial: Simple Keying of an iPod
- Motion 3 Tutorial: Lightsabers!!
- Motion 3 Tutorial: Mac Boot Animation – Loading…….. Please wait
- Apple Color Tutorial: Sin City Effect Using a HSL key
- Motion 3 Tutorial: Cameras in Motion: Lesson 3 – Our First Simple Animating of a Camera
- Shake 4.1 Tutorial: A Desktop Puzzle and the Cache Node
- Motion 3 Tutorial: Stop, Move, Throw and Masks
- Apple Color Tutorial: Something everyone should know and be familiar with (manual trackers and grades)
- Mac vs PC: The Power of Shake Part 2
- QuickTime tutorial
- Motion 3 Tutorial: 3D Text
- Final Cut Pro 6 Tutorial: Reflections
- Final Cut Pro 6 Tutorial: Smooth Cam
- Shake 4.1 Tutorial: Slipping
- Motion 3 Tutorial : Lightsabers!!